No need to stop shooting to heal yourself: If we wish, we can compare individual healing tools and see how they stack up against the most basic of armors, Adjusted Pixie:Ģ. The base cost for Armor protection amounts to 20 hp / pec (determined by its Durability, which will be covered in the next post below), whereas for healing tools, well, if you go to and compare all the Medical Tools currently available, what you are likely going to notice is that the majority of healing tools that have an economy higher than 20 hp heal/pec are unlimited and cost thousands of PED (tip: click on the 'Eco' column to organize them from highest to lowest eco, descending). Very economical to use right out of the gate: Many hunters use a combination of the above, and each one of these have their own advantages and drawbacks, probably the most studied aspect of which is their relative economy.Īs a general rule, Armor is very practical to use for a few reasons:ġ. Protect against the creature's attack with Armorģ. Restore your health using a healing tool / life stealĢ. Creatures inflict damage which will take away your health at a rate which is faster then it regenerates, therefore, something has to be done in order to restore this lost health, or to protect it so as not to lose it in the first place. Here is how I have organized the information which will be covered in this guide:Īll avatars have a limited amount of health which regenerates at a fixed rate of 4 points every 20 seconds (without any buffs). Throughout the guide I will note those areas and discuss them in more detail at the end. It is for that reason that I have decided that I would try my hand at writing a completely new Armor Guide.īut my intention with this is not only to share with the community what information we do have but also to identify those areas which we are still fuzzy on and solicit collaboration on doing further research. However the subject of Armor protection as a whole is still quite vast and I think it’s fitting that we should have a Guide such as this one where the entirety of the subject can be covered in one place. Such concepts as ‘over-protecting’, ‘minimum decay’ or the whole bit about the damage being offered to both the plate and the armor piece separately just no longer apply. Although his thread was a true inspiration to me and many others I’m sure, much of the information which it contains has become irrelevant since Loot 2.0. It was around that time that I first started collecting various Armor sets and experimenting with them. Armors in Entropia have always been of great interest to me, ever since I first started learning about how they really work from reading Jimmy B’s 2008 thread: How Armor Works.
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